Fallout 4 remove grass

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Try out the Mod yourself and do let us know your feeling about this Mod in the comment box below. The effectiveness and fate of this Insignificant Object Remover Mod are yet to be seen. Off late other mods like the Fallout 4 Shadow mod has also been released. It’s actually GRASS that’s generated on the fly using PARAMETERS specified when you launch the game. Q: I don’t get it, please help me understand.Ī: Those little rocks, twigs, bits of concrete, and piles of rubble in the screenshots aren’t physical objects in the game world.

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This mod doesn’t actually delete anything so there’s really no chance of CTD. Don’t be surprised if your 2GB+ GPU doesn’t acknowledge this mod’s existence.Ī: Probably. Negative values cause a tiny patch of grass to be shown around the player even if fGrassStartFadeDistance is set to 0. A: Procedural objects (that aren’t bladed grass) – stones, rubble, debris, kelp, a couple twigs, stuff you won’t notice and can’t interact with.Ī: Placed objects – rubble piles in and around broken buildings, small stone debris in the streets, scrap, newspapers, clutter, actual grass, stuff you notice.Ī: Because your processing/rendering power is better used generating things you can actually see.Ī: Depends on the hardware, scene, AO settings, draw distance, etc. Unlike fGrassMaxStartFadeDistance, setting this too high will remove grass starting from the area farthest from the player and working inward, removing all grass if fGrassMinStartFadeDistance equals fGrassStartFadeDistance.